Tiny C example of Asteroids made in Raylib. Not true to the original in every way.

Source code here: https://github.com/Sir-Irk/Asteroids

Comments

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I love the bloom filter going on. It plays pretty smoothly. 

The one thing I think I got surprised by was the movement mechanics. Usually Asteroids has a thrust button and it's direction is based on where your facing. 

The challenge of Asteroids was originally juggling aiming and movement through limited controls.